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Recent News
  Demolitions kit: This is used to help disarm explosive devices and can be used by any type of team member. Though you'll most often want to assign it to a demolitions expert, nonexperts will often find it more useful, as the kit can significantly speed up the disarming process.

Lockpicking kit: This kit is used to - you guessed it - pick locks. This can come in handy when breaching locked doors, as some team members take quite a long time to manually pick a lock.

Electronics kit: This tool is useful for working with any special electronics systems; alarm systems and surveillance systems are two good examples.

Door charges: This explosive rig is used to blow open doors. They should not be used on missions that require stealth, but they are effective at stunning, wounding, and even killing anyone standing near the door when the charge goes off (so just make sure there aren't any hostages nearby when you use this little toy). Door charges are handy, but you can get through every Rainbow mission without using them.

Flashbangs: Here's a fun little toy. Flashbangs do exactly that: they go bang with a big, disorienting flash. Typically, you would throw one of these into a room before entering (while staying out of sight, of course). The ensuing explosion will not seriously harm anyone inside the room, but it will stun everyone nearby, giving you an extra few seconds to enter the room and take down the bad guys. Consider this an essential tool of the trade and try to take some along on each mission.

Frag grenades: Why stun them when you can blow them to tiny bits? Frag grenades are for clearing rooms - plain and simple. Make sure there are no hostages or friendly troops nearby when you toss one of these suckers because it will put a hurting on anyone in the vicinity when it goes off.

Extra magazines: If you choose, you can take along extra ammunition for your primary or secondary weapon (or both). However, if you exercise a little discretion when you fire and keep yourself limited to three-round bursts, you should never need any more ammo than your default loadout. If you do, you're in the wrong line of work, soldier.