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Demolitions
kit: This is used to help disarm
explosive devices and can be used by any type of
team member. Though you'll most often want to
assign it to a demolitions expert, nonexperts
will often find it more useful, as the kit can
significantly speed up the disarming process.
Lockpicking kit: This kit is
used to - you guessed it - pick locks. This can
come in handy when breaching locked doors, as
some team members take quite a long time to
manually pick a lock.
Electronics kit: This tool is
useful for working with any special electronics
systems; alarm systems and surveillance systems
are two good examples.
Door charges: This explosive rig
is used to blow open doors. They should not be
used on missions that require stealth, but they
are effective at stunning, wounding, and even
killing anyone standing near the door when the
charge goes off (so just make sure there aren't
any hostages nearby when you use this little
toy). Door charges are handy, but you can get
through every Rainbow mission without using them.
Flashbangs: Here's a fun little
toy. Flashbangs do exactly that: they go bang
with a big, disorienting flash. Typically, you
would throw one of these into a room before
entering (while staying out of sight, of course).
The ensuing explosion will not seriously harm
anyone inside the room, but it will stun everyone
nearby, giving you an extra few seconds to enter
the room and take down the bad guys. Consider
this an essential tool of the trade and try to
take some along on each mission.
Frag grenades: Why stun them
when you can blow them to tiny bits? Frag
grenades are for clearing rooms - plain and
simple. Make sure there are no hostages or
friendly troops nearby when you toss one of these
suckers because it will put a hurting on anyone
in the vicinity when it goes off.
Extra magazines: If you choose,
you can take along extra ammunition for your
primary or secondary weapon (or both). However,
if you exercise a little discretion when you fire
and keep yourself limited to three-round bursts,
you should never need any more ammo than your
default loadout. If you do, you're in the wrong
line of work, soldier. |
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